Number Hop: a multiplication game

Run, jump onto the ledge with the right answer, keep your streak.

Tables
Type
Options

How to play

Press Start and Dot, our round chalk runner, sets off across the chalkboard. A sign at the top shows a times tables fact, such as 7 × 8 = ?. Three wooden ledges float in from the right, each with a number on it. Pick the ledge with the answer and Dot jumps onto it.

  1. Choose your tables (or Mixed 2–12) and ×, ÷ or Mixed questions.
  2. Read the sign, then tap a ledge before it reaches Dot. One tap is all it takes: Dot jumps by itself.
  3. The right ledge gives you stars and grows your streak. A wrong ledge crumbles into chalk dust, Dot tumbles back to the ground and you lose one of three hearts. The sign shows the correct fact so you can learn it.
  4. Every sixth section is a count-up bridge: stepping stones like 7, 14, 21, ?, 35. Jump onto the missing stone.
  5. A run lasts 30 sections or until your hearts run out. Your score is the distance you covered, plus a bonus for streaks.
ActionTouch or mouseKeyboard
Top ledgeTap it, or the first button1 or ↑
Middle ledgeTap it, or the middle button2 or Enter
Bottom ledgeTap it, or the last button3 or ↓
Pause / resumePause buttonP
End the runPause, then QuitEsc

Reduced motion: if your device is set to reduce motion, or you tick Reduce motion, Dot waits for you. There is no time limit, the world doesn't scroll, and nothing shakes or sparkles. The game also pauses by itself if you switch tabs.

What it teaches

Number Hop turns fact recall into movement. The ledge you choose is where Dot goes next, so the answer is the jump. That makes each fact feel like it matters, without a quiz sheet in sight.

  • Fast recall: the ledges arrive in a few seconds, so children practise pulling a fact from memory instead of counting up every time. The game speeds up a little every 8 right answers.
  • Skip counting: count-up bridges practise the sequence of multiples (7, 14, 21, 28…), the same pattern the table pages teach. From level 4 two stones are missing.
  • Division as the inverse: in ÷ mode the sign shows 56 ÷ 7 and the ledges show the missing factor, which links each division fact to its multiplication fact.
  • Mistakes that teach: every wrong pick shows the correct fact, and that fact comes back after three or four other questions, then again a little after that. Two misses in a row slow the game down. Count-up bridges start somewhere different each time.
  • Easy facts first, then quickly on: each run warms up with ×1, ×2, ×5 and ×10, moves on to ×3 and ×4 after a couple of right answers, then ×6 to ×9 and ×11 and ×12. With one table picked, every fact comes up once before any of them repeats (missed facts still come back for practice).

Tips for parents

  • Short and often: one run takes two or three minutes. A run a day beats a long weekend session.
  • Start with one table. Pick the table your child is learning at school, then move on to Mixed 2–12 once the streaks get long.
  • Talk about the misses, not the score. The results screen lists the facts to practise, each with a link to its table page. Look at one or two together.
  • Turn on Reduce motion for children who find the moving ledges stressful. They get the same facts without a time limit.

Tips for teachers

  • Whiteboard warm-up: put the game on the projector and let the class call out “top”, “middle” or “bottom” while one pupil presses 1, 2 or 3.
  • Fact families: play a round in × mode, then the same table in ÷ mode, and ask how the two rounds are connected.
  • Share a link for one table: add ?t= to the address, e.g. /games/number-hop/?t=7 for the 7s or ?t=6,7,8 for three tables.
  • Bridges as a talk point: ask pupils how they found the missing stone. Counting on, counting back and “I just knew it” are all useful answers.

FAQ

Is Number Hop free?

Yes. The game is free to play in any modern browser, with no ads inside the game.

Do we need to sign up?

No. There are no accounts, names or leaderboards. Press Start and play.

What data does it collect?

None. Your best distance is kept in the open page only and disappears when you reload or close it. Nothing is stored on your device and nothing is sent anywhere. See our privacy policy.

Does it work on tablets and phones?

Yes. Tap the ledges or the big buttons under the board. It also works with a keyboard on a laptop or Chromebook.

Which tables does it practise?

The 2 to 12 times tables, one at a time, several together, or Mixed 2–12, with multiplication, division or both.

Practice by table

Want to learn a table before you play, or look up a fact you missed? Each table page has the full list of facts, tips for the tricky ones and a quick quiz. You can also start Number Hop with just one table.

More ways to play: all multiplication games, the speed drill and the full multiplication chart.

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